Goblin
Collaborating with the developers at Chaos Entertainment, our team transformed a high-fidelity sculpt into a fully optimized, game-ready character. We handled the retopology, PBR texturing, and rigging for this goblin-like creature, blending a gritty, realistic style with a slightly stylized finish. To ensure seamless production integration, we specifically mapped the rig to the Unreal Engine SK_Mannequin (Manny) skeleton. This allowed for immediate compatibility with standard engine animations, delivering a performance-optimized asset that was ready for the technical demands of the project.






