
Characters
From blockout to final render
Humans, humanoids, animals, and creatures, complete with precise retopology and texturing.

Boutique Studio
CHARACTERS | RIGS | ANIMATION | PROPS

Boutique Studio
CHARACTERS | RIGS | ANIMATION | PROPS

Boutique Studio
CHARACTERS | RIGS | ANIMATION | PROPS

Boutique Studio
CHARACTERS | RIGS | ANIMATION | PROPS






















Projects
Characters shipped in real games
Projects
Characters shipped in real games
Thank you for trusting us with your projects.







SERVICES
Comprehensive 3D art, animation, and technical solutions for your project

From blockout to final render
Humans, humanoids, animals, and creatures, complete with precise retopology and texturing.

Foundation of fluid movement
Robust body and facial setups, featuring full lip-sync and ragdoll capabilities or optimized rigs with low bone count for mobiles games.

Locomotion loops, custom cutscenes, cinematic sequences, and expert mocap cleanup to drive character movement.


Building your virtual world
Immersive audio design, custom sound effects, and atmospheric tracks precisely mixed to elevate the auditory experience.


Better framerates, smaller files
Already have your models? We can help you reduce topology, textures, optimize rig and improve animations for your production pipeline.

Building your virtual world
Detailed weapons, hero assets, and comprehensive environment pieces designed to fully populate your virtual worlds.

SERVICES
Comprehensive 3D art, animation, and technical solutions for your project

From blockout to final render
Humans, humanoids, animals, and creatures, complete with precise retopology and texturing.

Foundation of fluid movement
Robust body and facial setups, featuring full lip-sync and ragdoll capabilities or optimized rigs with low bone count for mobiles games.

Locomotion loops, custom cutscenes, cinematic sequences, and expert mocap cleanup to drive character movement.


Building your virtual world
Immersive audio design, custom sound effects, and atmospheric tracks precisely mixed to elevate the auditory experience.


Better framerates, smaller files
Already have your models? We can help you reduce topology, textures, optimize rig and improve animations for your production pipeline.

Building your virtual world
Detailed weapons, hero assets, and comprehensive environment pieces designed to fully populate your virtual worlds.

SERVICES
Comprehensive 3D art, animation, and technical solutions for your project

From blockout to final render
Humans, humanoids, animals, and creatures, complete with precise retopology and texturing.

Foundation of fluid movement
Robust body and facial setups, featuring full lip-sync and ragdoll capabilities or optimized rigs with low bone count for mobiles games.

Locomotion loops, custom cutscenes, cinematic sequences, and expert mocap cleanup to drive character movement.


Building your virtual world
Immersive audio design, custom sound effects, and atmospheric tracks precisely mixed to elevate the auditory experience.


Better framerates, smaller files
Already have your models? We can help you reduce topology, textures, optimize rig and improve animations for your production pipeline.

Building your virtual world
Detailed weapons, hero assets, and comprehensive environment pieces designed to fully populate your virtual worlds.

FAQ'S
How do you handle revisions and feedback?
We build two dedicated feedback loops into every production milestone (Blockout, High-poly, Texturing, Animation). This ensures the asset perfectly matches your vision before we move to the next stage, preventing costly reworks.
Do you offer a trial or pilot asset?
Yes. For long-term partnerships, we can start with a paid "Pilot Asset" (like a simple prop or basic creature). This allows your team to test our quality, communication, and technical workflow before committing to a full production run.
Which game engines do you support?
Our assets are engine-tested and fully optimized for Unreal Engine, Unity, Bevy, and Godot. We deliver files in FBX, OBJ, or native engine formats based on your pipeline requirements.
What is your typical turnaround time?
Timelines depend on complexity. A "Performance Tier" asset typically takes 1–2 weeks, while a "Hero" character with full facial rigging may take 4–6 weeks. We provide a guaranteed schedule at the start of every project.
How is the project managed and billed?
We operate with professional MSA (Master Service Agreement) and SOW (Statement of Work) documents. Billing is milestone-based with issued invoice.

FAQ'S
How do you handle revisions and feedback?
We build two dedicated feedback loops into every production milestone (Blockout, High-poly, Texturing, Animation). This ensures the asset perfectly matches your vision before we move to the next stage, preventing costly reworks.
Do you offer a trial or pilot asset?
Yes. For long-term partnerships, we can start with a paid "Pilot Asset" (like a simple prop or basic creature). This allows your team to test our quality, communication, and technical workflow before committing to a full production run.
Which game engines do you support?
Our assets are engine-tested and fully optimized for Unreal Engine, Unity, Bevy, and Godot. We deliver files in FBX, OBJ, or native engine formats based on your pipeline requirements.
What is your typical turnaround time?
Timelines depend on complexity. A "Performance Tier" asset typically takes 1–2 weeks, while a "Hero" character with full facial rigging may take 4–6 weeks. We provide a guaranteed schedule at the start of every project.
How is the project managed and billed?
We operate with professional MSA (Master Service Agreement) and SOW (Statement of Work) documents. Billing is milestone-based with issued invoice.

FAQ'S
How do you handle revisions and feedback?
We build two dedicated feedback loops into every production milestone (Blockout, High-poly, Texturing, Animation). This ensures the asset perfectly matches your vision before we move to the next stage, preventing costly reworks.
Do you offer a trial or pilot asset?
Yes. For long-term partnerships, we can start with a paid "Pilot Asset" (like a simple prop or basic creature). This allows your team to test our quality, communication, and technical workflow before committing to a full production run.
Which game engines do you support?
Our assets are engine-tested and fully optimized for Unreal Engine, Unity, Bevy, and Godot. We deliver files in FBX, OBJ, or native engine formats based on your pipeline requirements.
What is your typical turnaround time?
Timelines depend on complexity. A "Performance Tier" asset typically takes 1–2 weeks, while a "Hero" character with full facial rigging may take 4–6 weeks. We provide a guaranteed schedule at the start of every project.
How is the project managed and billed?
We operate with professional MSA (Master Service Agreement) and SOW (Statement of Work) documents. Billing is milestone-based with issued invoice.

TEAM

The people behind your characters and your production


