Hero Bg Image

Boutique Studio

Game-ready characters, rigs and animation for indie and AA teams

CHARACTERS | RIGS | ANIMATION | PROPS

0Here since
0+Projects Shipped
0+Characters Rigged
0+Assets Made
Hero Bg Image

Boutique Studio

Game-ready characters, rigs and animation for indie and AA teams

CHARACTERS | RIGS | ANIMATION | PROPS

0Here since
0+Projects Shipped
0+Characters Rigged
0+Assets Made
Hero Bg Image

Boutique Studio

Game-ready characters, rigs and animation for indie and AA teams

CHARACTERS | RIGS | ANIMATION | PROPS

0Here since
0+Projects Shipped
0+Characters Rigged
0+Assets Made
Hero Bg Image

Boutique Studio

Game-ready characters, rigs and animation for indie and AA teams

CHARACTERS | RIGS | ANIMATION | PROPS

A few words from our Clients

Thank you for trusting us with your projects.

  • Thijmen Bos

    Game Developer

    Gear Golem doesn't just check off a list of required assets. They actively make sure those assets are the best they can possibly be, often going the extra mile to achieve this. They are super passionate people who want their projects to be as beautiful as they can possibly be.

    Buried Whispers

  • Hugo Villeneuve

    Founder/Developer

    We originally engaged Gear Golem for animation, but their versatile expertise across modeling, texturing, and plugin implementation quickly made them indispensable. What truly sets Gear Golem apart is their deep investment in the project's success. They consistently go above and beyond, providing honest, valuable feedback that significantly elevated the quality of our game. I highly recommend Gear Golem to anyone seeking a talented and dedicated partner.

    AlienTech Game Studio - Age of Beasts

  • Sandro Ulrich

    Co-Founder/Product Development

    Working with Gear Golem was a pleasure. Their friendly team made the collaboration easy and delivered beautiful, high-quality models that fully met our expectations. We’re very happy with the results and would gladly work with them again.

    Anura Assciation - Anura League

  • Thijmen Bos

    Game Developer

    Gear Golem doesn't just check off a list of required assets. They actively make sure those assets are the best they can possibly be, often going the extra mile to achieve this. They are super passionate people who want their projects to be as beautiful as they can possibly be.

    Buried Whispers

  • Hugo Villeneuve

    Founder/Developer

    We originally engaged Gear Golem for animation, but their versatile expertise across modeling, texturing, and plugin implementation quickly made them indispensable. What truly sets Gear Golem apart is their deep investment in the project's success. They consistently go above and beyond, providing honest, valuable feedback that significantly elevated the quality of our game. I highly recommend Gear Golem to anyone seeking a talented and dedicated partner.

    AlienTech Game Studio - Age of Beasts

  • Sandro Ulrich

    Co-Founder/Product Development

    Working with Gear Golem was a pleasure. Their friendly team made the collaboration easy and delivered beautiful, high-quality models that fully met our expectations. We’re very happy with the results and would gladly work with them again.

    Anura Assciation - Anura League

SERVICES

Our services Overview

Comprehensive 3D art, animation, and technical solutions for your project

Gear Golem stylized character

Characters

From blockout to final render

Humans, humanoids, animals, and creatures, complete with precise retopology and texturing.

Rigging

Rigging

Foundation of fluid movement

Robust body and facial setups, featuring full lip-sync and ragdoll capabilities or optimized rigs with low bone count for mobiles games.

Animation

Animation

Locomotion loops, custom cutscenes, cinematic sequences, and expert mocap cleanup to drive character movement.

Sound

Sound

Building your virtual world

Immersive audio design, custom sound effects, and atmospheric tracks precisely mixed to elevate the auditory experience.

Optimization

Optimization

Better framerates, smaller files

Already have your models? We can help you reduce topology, textures, optimize rig and improve animations for your production pipeline.

Props

Props

Building your virtual world

Detailed weapons, hero assets, and comprehensive environment pieces designed to fully populate your virtual worlds.

We create both realistic and stylized assets and animation. All deliverables are built to industry standards and fully optimized for Engine integration like Unity or Unreal Engine.

SERVICES

Our services Overview

Comprehensive 3D art, animation, and technical solutions for your project

Gear Golem stylized character

Characters

From blockout to final render

Humans, humanoids, animals, and creatures, complete with precise retopology and texturing.

Rigging

Rigging

Foundation of fluid movement

Robust body and facial setups, featuring full lip-sync and ragdoll capabilities or optimized rigs with low bone count for mobiles games.

Animation

Animation

Locomotion loops, custom cutscenes, cinematic sequences, and expert mocap cleanup to drive character movement.

Sound

Sound

Building your virtual world

Immersive audio design, custom sound effects, and atmospheric tracks precisely mixed to elevate the auditory experience.

Optimization

Optimization

Better framerates, smaller files

Already have your models? We can help you reduce topology, textures, optimize rig and improve animations for your production pipeline.

Props

Props

Building your virtual world

Detailed weapons, hero assets, and comprehensive environment pieces designed to fully populate your virtual worlds.

We create both realistic and stylized assets and animation. All deliverables are built to industry standards and fully optimized for Engine integration like Unity or Unreal Engine.

SERVICES

Our services Overview

Comprehensive 3D art, animation, and technical solutions for your project

Gear Golem stylized character

Characters

From blockout to final render

Humans, humanoids, animals, and creatures, complete with precise retopology and texturing.

Rigging

Rigging

Foundation of fluid movement

Robust body and facial setups, featuring full lip-sync and ragdoll capabilities or optimized rigs with low bone count for mobiles games.

Animation

Animation

Locomotion loops, custom cutscenes, cinematic sequences, and expert mocap cleanup to drive character movement.

Sound

Sound

Building your virtual world

Immersive audio design, custom sound effects, and atmospheric tracks precisely mixed to elevate the auditory experience.

Optimization

Optimization

Better framerates, smaller files

Already have your models? We can help you reduce topology, textures, optimize rig and improve animations for your production pipeline.

Props

Props

Building your virtual world

Detailed weapons, hero assets, and comprehensive environment pieces designed to fully populate your virtual worlds.

We create both realistic and stylized assets and animation. All deliverables are built to industry standards and fully optimized for Engine integration like Unity or Unreal Engine.

FAQ'S

Frequently Asked Questions

How do you handle revisions and feedback?

We build two dedicated feedback loops into every production milestone (Blockout, High-poly, Texturing, Animation). This ensures the asset perfectly matches your vision before we move to the next stage, preventing costly reworks.

Do you offer a trial or pilot asset?

Yes. For long-term partnerships, we can start with a paid "Pilot Asset" (like a simple prop or basic creature). This allows your team to test our quality, communication, and technical workflow before committing to a full production run.

Which game engines do you support?

Our assets are engine-tested and fully optimized for Unreal Engine, Unity, Bevy, and Godot. We deliver files in FBX, OBJ, or native engine formats based on your pipeline requirements.

What is your typical turnaround time?

Timelines depend on complexity. A "Performance Tier" asset typically takes 1–2 weeks, while a "Hero" character with full facial rigging may take 4–6 weeks. We provide a guaranteed schedule at the start of every project.

How is the project managed and billed?

We operate with professional MSA (Master Service Agreement) and SOW (Statement of Work) documents. Billing is milestone-based with issued invoice.

FAQ'S

Frequently Asked Questions

How do you handle revisions and feedback?

We build two dedicated feedback loops into every production milestone (Blockout, High-poly, Texturing, Animation). This ensures the asset perfectly matches your vision before we move to the next stage, preventing costly reworks.

Do you offer a trial or pilot asset?

Yes. For long-term partnerships, we can start with a paid "Pilot Asset" (like a simple prop or basic creature). This allows your team to test our quality, communication, and technical workflow before committing to a full production run.

Which game engines do you support?

Our assets are engine-tested and fully optimized for Unreal Engine, Unity, Bevy, and Godot. We deliver files in FBX, OBJ, or native engine formats based on your pipeline requirements.

What is your typical turnaround time?

Timelines depend on complexity. A "Performance Tier" asset typically takes 1–2 weeks, while a "Hero" character with full facial rigging may take 4–6 weeks. We provide a guaranteed schedule at the start of every project.

How is the project managed and billed?

We operate with professional MSA (Master Service Agreement) and SOW (Statement of Work) documents. Billing is milestone-based with issued invoice.

FAQ'S

Frequently Asked Questions

How do you handle revisions and feedback?

We build two dedicated feedback loops into every production milestone (Blockout, High-poly, Texturing, Animation). This ensures the asset perfectly matches your vision before we move to the next stage, preventing costly reworks.

Do you offer a trial or pilot asset?

Yes. For long-term partnerships, we can start with a paid "Pilot Asset" (like a simple prop or basic creature). This allows your team to test our quality, communication, and technical workflow before committing to a full production run.

Which game engines do you support?

Our assets are engine-tested and fully optimized for Unreal Engine, Unity, Bevy, and Godot. We deliver files in FBX, OBJ, or native engine formats based on your pipeline requirements.

What is your typical turnaround time?

Timelines depend on complexity. A "Performance Tier" asset typically takes 1–2 weeks, while a "Hero" character with full facial rigging may take 4–6 weeks. We provide a guaranteed schedule at the start of every project.

How is the project managed and billed?

We operate with professional MSA (Master Service Agreement) and SOW (Statement of Work) documents. Billing is milestone-based with issued invoice.

TEAM

Get to Know Us

The people behind your characters and your production

Julija Fivcukova

Production/Studio Direction

Lead Artist with 5 years of experience in the game industry, dedicated to managing creative teams to produce visually stunning titles. I particularly enjoy collaborative environments where we can push the boundaries of reality through the screen.

Julija Fivcukova

Production/Studio Direction

Lead Artist with 5 years of experience in the game industry, dedicated to managing creative teams to produce visually stunning titles. I particularly enjoy collaborative environments where we can push the boundaries of reality through the screen.

Julija Fivcukova

Production/Studio Direction

Lead Artist with 5 years of experience in the game industry, dedicated to managing creative teams to produce visually stunning titles. I particularly enjoy collaborative environments where we can push the boundaries of reality through the screen.

Juan Sandrino

Animation/Rigging Director

3D character animator and rigger for games with 4 years of experience in the industry and a background in cinematics. I love breathing life into characters and creating believable gameplay experiences through movement and dynamic animations.

Juan Sandrino

Animation/Rigging Director

3D character animator and rigger for games with 4 years of experience in the industry and a background in cinematics. I love breathing life into characters and creating believable gameplay experiences through movement and dynamic animations.

Juan Sandrino

Animation/Rigging Director

3D character animator and rigger for games with 4 years of experience in the industry and a background in cinematics. I love breathing life into characters and creating believable gameplay experiences through movement and dynamic animations.

Tell us about your project

Let's make
Great Games!

CHARACTERS | RIGS | ANIMATION | PROPS

Tell us about your project

Let's make
Great Games!

CHARACTERS | RIGS | ANIMATION | PROPS

Tell us about your project

Let's make
Great Games!

CHARACTERS | RIGS | ANIMATION | PROPS